//==================
// Smoke for Proxy Mines
//==================
class SmokeMine extends xEmitter;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
    mStartParticles += 1;
}

defaultproperties
{
     mStartParticles=0
     mMaxParticles=150
     mLifeRange(0)=1.200000
     mLifeRange(1)=2.000000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mDirDev=(X=0.300000,Y=0.300000,Z=0.300000)
     mSpawnVecB=(Z=0.000000)
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=0.000000
     mMassRange(1)=-0.020000
     mRandOrient=True
     mSizeRange(0)=1.000000
     mSizeRange(1)=1.050000
     mColorRange(0)=(B=70,G=70,R=70)
     mColorRange(1)=(B=113,G=113,R=113)
     mRandTextures=True
     mNumTileColumns=4
     mNumTileRows=4
     DrawScale=50.000000
     Skins(0)=Texture'XEffects.EmitLightSmoke_t'
     ScaleGlow=2.000000
     Style=STY_Translucent
}
